3D to 3D
Remesh, retexture, or segment an existing 3D asset
3D to 3D takes a model you already have on the canvas—generated, imported, or saved in Assets—and produces a new 3D asset from it. Use it to clean up topology for a game engine, swap in a new material, or split a model into parts.
How It Works
Start with a 3D Node that holds the source model.
Add a second 3D Node and drag a connection from the source node's output handle to its input.
The new node switches to 3D to 3D mode and the model picker shows only models that accept a 3D asset.
Pick a model, add any prompt or reference image it asks for, and click Run.
The source node is untouched—each 3D-to-3D run produces a separate asset you can compare, export, or feed further down the chain.
What You Can Do
Remesh — change topology (triangles or quads) and polygon density with Meshy 5 Remesh or Tripo Remesh, which also bakes the existing textures onto the new mesh
Retexture — apply a new surface guided by a text prompt or a reference image with Meshy 5 Retexture or Trellis 2 Retexture
Segment — split a model into semantic parts with Tripo Segment
Models
Visit 3D Models for the full list of 3D-to-3D models.
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