3D Node
Generate or import 3D models, then stage and capture them for your workflow
The 3D Node brings real, textured 3D assets onto the FLORA canvas. Generate a model from a text prompt, a reference image, or several reference views, import your own GLB file, then orbit, stage, and capture it in a live viewer—turning a single 3D asset into stills, turntables, and video that feed the rest of your workflow.
Overview
Generate from text or an image — describe what you want, or ground the model in a reference image, using one of several 3D generation models
Reconstruct from multiple views — feed in two to four photos of the same object for a more accurate multi-view reconstruction
Import your own GLB — drag and drop an existing textured model onto the canvas
Orbit, stage, and light — the built-in viewer supports orbit/zoom/fly navigation, move/rotate/scale gizmos, a ground plane toggle, and automatic studio lighting with soft shadows
Capture to 2D — turn your staged 3D scene into a photo, a video recording, or an 8-view turntable sheet, each landing on the canvas as ordinary image or video nodes
Download in multiple formats — export as GLB, OBJ, STL, PLY, or USDZ, converted right in your browser
Getting Started
Adding a 3D Node
Add the Node
Press 3 on the canvas, or open the add-node menu and choose 3D.
Pick a Model
Choose a 3D model from the model picker in the node's header. The node's input handles update automatically to match what that model accepts—a prompt, an image, or both.
Provide Inputs
Type a prompt directly into the node (or connect a text node), and/or connect an image node to the image input.
Run
Click Run. Generation typically takes around 5 minutes—hover the Run button beforehand to see the estimated credit cost.

Generating a Model
From a Text Prompt
Type a description directly into the node, or connect a text node to its prompt input. Not every model supports text-only generation—check the capability table below.
From a Reference Image
Connect an image node (or upload a file) to the node's image input. The selected model generates a 3D reconstruction grounded in that image.
From Multiple Views (Multi-View)
For higher-fidelity reconstructions, connect two to four images of the same object—shot from different angles—into the node's image input, then select a Multi-View model from the picker (for example, Tripo H3.1 Multi-View).

Models
The table below reflects the 3D Node's initial model lineup (v1). FLORA adds new 3D models regularly—the model picker on the node always shows the current list.
Hunyuan3D v3
Tencent
Detailed, textured 3D assets from text or a reference image, with low-poly and geometry-only modes.
✅
✅
❌
Hi3D v3.0
Hitem3D
High-resolution textured assets from a single image, with Quality and Master detail tiers.
✅
❌
✅
Meshy 6
Meshy
Production-ready textured assets from text or an image, with pose and topology controls.
✅
✅
✅
Meshy 7
Meshy
Higher-fidelity textured assets from a reference image, with pose and topology controls.
✅
❌
✅
Rodin
Hyper3D
Production-ready assets from text or a reference image, with PBR or shaded materials.
✅
✅
✅
SAM 3D
Meta
Fast 3D reconstruction from a single image, powered by Meta's Segment Anything.
✅
❌
❌
Tripo H3.1
Tripo3D
Fast, textured PBR assets from text or a reference image, with fine-grained quality controls.
✅
✅
✅
The 3D Viewer
Hover over or select a 3D Node and its still preview comes alive as an interactive viewer, right inside the node.

Navigation
Orbit — click and drag to rotate around the model
Zoom — scroll to move closer or further away
Fly — use W / A / S / D to move the camera through the scene
Tools
The viewer's toolbar (in the node header, and directly in the viewport) gives you:
Reset view — return to the original camera framing
Move / Rotate / Scale — gizmos that reposition the model itself, not the camera
Ground plane — show or hide the reference grid
A small axis icon in the top-right corner of the viewer shows or hides this toolbar. Studio-style lighting and a soft ground shadow are applied automatically—there's nothing to configure.
When you move your cursor away, the node freezes on your current camera angle and saves it as the node's preview image, so your framing survives reloads.
Capturing to Images and Video
Three capture tools turn your staged 3D scene into ordinary FLORA nodes:
Photo — capture a single still from the current angle. Creates one image node ("3D Capture").
Video — record the viewport as you manually orbit, fly, or turntable the model. Creates a video node ("3D Recording").
Sheet — automatically rotate the model 360° and capture 8 evenly-spaced views. Creates eight image nodes ("3D View 1/8" through "3D View 8/8")—useful as a character or product turnaround reference for downstream generation.
Once captured, these are regular image and video nodes—connect them into any image, video, or text model like any other node output.
Importing Your Own Models
Drag and drop a .glb file onto a 3D Node, or use Import in the node's toolbar.
Format — GLB (glTF Binary, version 2.0) only. Export from other formats (OBJ, FBX, glTF) to GLB first.
Size — up to 100 MB
Self-contained — the GLB must embed its own textures and buffers; files that reference external resources are rejected
Downloading and Exporting
Use Download in the node's toolbar to export in your preferred format—converted right in your browser, no server round-trip:
GLB — the original file, unchanged
OBJ
STL — for 3D printing
PLY
USDZ — for AR viewers (e.g. iOS Quick Look)
Some formats carry less information than GLB—OBJ, for instance, doesn't preserve PBR materials—so download GLB when you need full fidelity.
Saving and Sharing
Save to Assets — save a 3D Node to your workspace Assets library and reuse it across projects
Copy and paste — copying a 3D Node into another project clones its underlying asset automatically
Share — visitors get a live, interactive viewer (orbit, zoom, pan) opened at your saved camera angle, and can download the GLB—no FLORA account required
Tips
Stage before you capture — frame the model, toggle the ground plane if you want a clean float, and let the pose settle before hitting Photo, Video, or Sheet
Use Sheet for consistency — an 8-view turnaround gives downstream image and video models a consistent reference from every angle
Iterate with images first — refine a look with an image model, then feed the result into an Image-to-3D model for better geometry
Pick multi-view models manually — connecting multiple images doesn't switch modes for you; select the Multi-View variant yourself
Keep imports self-contained — re-export from your 3D tool as GLB 2.0 with embedded textures if an import is rejected
Limitations
Import format
Only GLB (glTF Binary 2.0) is supported for import—other formats must be converted to GLB first
No workspace library sharing
3D nodes can't be added to a shared workspace library folder; their source files keep project-level access controls
Manual multi-view selection
Multi-view models must be picked manually from the model picker—connecting 2+ images doesn't switch models automatically
Generation time
3D generation typically takes around 5 minutes—longer than most image or video generations
Common Use Cases
Product visualization — generate or import a product model, then capture turntable sheets and hero shots for marketing
Character and asset turnarounds — use Sheet captures as consistent multi-angle references for downstream image and video generation
AR-ready assets — export to USDZ for AR viewers like iOS Quick Look
3D printing — export to STL for printing pipelines
Concept-to-3D pipelines — generate a look with an image model, then reconstruct it in 3D with Image-to-3D or Multi-View
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